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Open these files with a text editor and add a name. Examples of the files are "acclamator_assault_ship.txt", "alliance_assault_frigate.txt", "broadside_class_cruiser.txt", etc. txt files that correspond to ships in the "\lucasarts\star wars empire at war\gamedata\data" directory. Note: This procedure involves editing game files create a backup copy of the files before proceeding. Alternately, press + to display the console window. Then, type one of the following codes and press to activate the corresponding cheat function. You can add additional object types to be prefetched.While playing the game, press ~ to display the console window. The HTML tags that are prefetched by default are base/href, body/background, img/src, link/href, and script/src.
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For example, when an HTML page contains the tag, the SteelHead prefetches the image my_picture.gif because it parses an img tag with an attribute of src by default. This allows it to serve the objects as soon as the client requests them, rather than forcing the client to wait on a slow WAN link. This still occurs, but with Parse and Prefetch the SteelHead has quietly perused the page before the client receives it and has already sent out the requests. Typically, a client would need to request the base page, parse it, and then send out requests for each of these objects. Parse and Prefetch essentially reads a page, finds HTML tags that it recognizes as containing a prefetchable object, and sends out prefetch requests for those objects. This feature complements the URL Learning feature by handling dynamically generated pages and URLs that include state information.
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Rather than defining an in-path rule for every subnet that communicates with a remote SteelHead over a satellite link, it is easier to enable the global always setting on the remote SteelHead and this refl-peer setting on the server-side SteelHead. For example, suppose you have a large number of remote SteelHeads communicating with a server-side SteelHead. Riverbed recommends this setting on the server-side SteelHead in a satellite network. This setting makes satellite optimization easier to configure.
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